Almond stall
A side alley, one copper pan, you behind the counter. Roast, bag, take the money — and learn when the rush turns against you.
Start with an almond stall in a side alley. Work your way to better pitches, take over a beer tent and, one day, join the hosts who decide the price of beer.
Free to join. We’ll let you know when the beta begins.

The whole festival is there from day one. Your place in it is something you earn, one successful season at a time.
A side alley, one copper pan, you behind the counter. Roast, bag, take the money — and learn when the rush turns against you.
Choose what you sell, from roast chicken to souvenirs, and expand your stand to suit your specialty.
Take over a neglected beer tent, restore it and make decisions about beer, seating and staff.
Band, speakers, regulars’ tables, reservations, security. This is where the breweries and the other landlords get a say.
Join the Schankrat, the council of brewers and tent hosts. Take part in the opening parade, tap the first keg and have a say in the price of beer.
Build your business, then step into the rush of running it. Stage 1 is playable now; more features will arrive as the game grows.
Tapping the keg, line pressure, temperature, head, glassware, the washer, keg changes. At first you pull every stein yourself. Later you only stop the flow from collapsing somewhere.
Chicken needs ovens, meat needs cold storage, pretzels get delivered. If the chicken sells, you need a second grill line — and with it staff, power and heat inside the tent.
No "staff level 8, +12 % speed". Resi carries an armful of steins and is in a foul mood, Lukas is slow and never makes mistakes, Susi calls in sick at short notice. You build your team over years.
Plan before opening: stock, prices, shifts, reservations. Then service, with everything that goes wrong. In the evening the day closes out — as a newspaper page, not a table.
Arrange benches, tables, a bandstand, decorations and a beer garden. Layout guides help you plan around the fixed kitchen, toilets and storage areas.
Six breweries make offers — but not all of them to you, and some only with conditions attached. A tent pours exactly one beer. Which one is a political decision.
You can see what the others charge. Cheaper means fuller. More salt on the chicken means more beer. As a small operator your margin is thin — as a big one you sit inside the cartel.
Another beer may bring in money now, but guests who have had too much can lead to accidents, security costs and trouble.
Build-up, the first keg at noon, weekends, the busiest weekend of the run, rain days, closing day. Then the big season edition — and the next festival with the team you have built.
Character concepts for the staff system — concept drawings, not in-game views. In the game the characters currently appear as small portraits.
The beer tents, rides and fairground are there from the beginning. As your business grows, you earn your place among them.
Tourists spend freely but need directions. Company groups expect reservations. The resident grouch finds something to complain about no matter what you do.
Not "drunk yes or no", but six levels. And because level five costs you security, another round is a decision rather than a reflex.
Each evening, the WIESN KURIER turns your day into headlines. It celebrates a good run and has plenty to say when queues grow or service slips.
"Sausage king of the side alley!" · "Fifteen-minute wait at Hendl-Huber." · "Beer tent marked down for an overcrowded entrance."
Join the closed beta waitlist for iOS and Android. Confirm your email address and we’ll let you know when testing begins.
Background: concept illustration of a beer tent in the evening — the tent view is a planned later stage.
The game is still in development. Here’s what you can play now and what we’re building next.
Stage 1 is playable: the almond stall, the day in three phases, guest groups, weather, the Wiesn Kurier and achievements. The grounds with tents and rides are already there.
Next up are specialty stands, applications and taking over small tents. On top of that, staff with their own strengths and weaknesses.
Later come large tents with a band and reservations, brewery favour, the Schankrat and beer-price negotiations, plus the opening parade and the first keg.
The beta is free. We will decide the pricing model for release once the game stands — whoever is in the beta hears first and pays nothing for taking part.
Tap to the Top is built for iOS and Android, portrait and landscape, designed for phone and tablet. A desktop version is not currently planned.
The beta will begin once Stage 2 and beer-tent takeovers are playable. There’s no confirmed date yet. We’ll email you when it’s ready.
It sits on a server in Germany and is used solely for the Tap to the Top beta. Nothing is passed on, there is no tracking pixel and no advertising newsletter. Every email carries an unsubscribe link, and you can have yourself deleted completely at any time.
No. Tap to the Top is an independent game by Cyber Arena Entertainment Group, inspired by the Munich beer festival. The breweries, tents and characters in the game are invented.
No. Your rise depends on in-game money and achievements, not on real money. Whatever monetisation ends up in the game we will state openly — but nothing that buys you a place in the tent.